Hellevator

Hellevator is a full thirty-two map megawad for Doom II designed for Boom-compatible source ports and created as a three-day speedmapping community project, led by ViolentBeetle in late 2020. Each map represents a floor of a demonic skyscraper and the player ascends the skyscraper with each level completed. Mappers were given 72 hours to complete their map after signing up and had to create their map within a cross-shaped layout designed by ViolentBeetle and were required to incorporate his elevator template as the exit, with all exits requiring the red skull key.

Development for the project started on September 26th, 2020 on the Doomworld forums with a public beta releasing on November 30th. An idgames archive upload followed on January 24th, 2021 and it would receive a spiritual sequel, Skulltiverse, later that year.

Plot
The demons have built a skyscraper to invade heaven and you must battle through 30 floors of all sorts to confront and defeat the demonic Architect and his mighty exposed brain.

Levels

 * by Shawny
 * by Dranyan
 * by Repugnus
 * by maxresdefault
 * by ViolentBeetle
 * by WeirdSandwich
 * by donevan427
 * by Mr Masker
 * by BlueJuice
 * by Captain Toenail
 * by ViolentBeetle
 * by Juka
 * by Shawny
 * by donevan427
 * by DFF
 * by ViolentBeetle
 * by maxresdefault
 * by DynamiteKaitorn
 * by Juka
 * by Captain Toenail
 * by Need_Health
 * by Shawny
 * by DFF
 * by galileo31dos01
 * by Captain Toenail
 * by Shawny
 * by Zolgia108
 * by Dranyan
 * by ViolentBeetle
 * by ViolentBeetle
 * by BluePineapple72
 * by Mystic 256

Soundtrack

 * MAP01: "Stealth Mode" by Jimmy
 * MAP02: "Core" by Stewboy
 * MAP03: "Hidden Anger" by Mark Klem
 * MAP04: "The Haunted Supermarket" by Cyriak Harris
 * MAP05: "Basement Blues" by Crunchynut44
 * MAP06: "Prowler" by Jimmy
 * MAP07: "Fragments" by AD_79
 * MAP08: "Watching" by Jimmy
 * MAP09: "You Ain't The Boss o' Me" by Jimmy
 * MAP10: "Nobody Told Me About iD Redux" by Jay Reichard (silentzorah)
 * MAP11: "Serum" by Fookerton
 * MAP12: "Prototype" by James Paddock and Stuart Rynn
 * MAP13: "Ghostgrinder" by James Paddock
 * MAP14: "Permenance" by AD_79
 * MAP15: "The Face of Wrath" by Stewboy
 * MAP16: "Blood of The Unworthy" by Tristan Clark
 * MAP17: "Battle of Chaos" by Tristan Clark
 * MAP18: "Castle" from  by, sequenced by MaliceX
 * MAP19: "Bassline" by Mark Klem
 * MAP20: "Path of Destruction" by Mark Klem
 * MAP21: "clippings.mid" by Alfonzo
 * MAP22: "Risk" by Stewboy
 * MAP23: "Run 'em, Gun 'em, Kill 'em" by Jimmy
 * MAP24: "Organic Gods" by Mark Klem
 * MAP25: "Opening to Hell Remix" by silentzorah and Mr. Chris
 * MAP26: "Trigger" by Jimmy
 * MAP27: MIDI rendition of "The Prophet" by
 * MAP28: "unholy.mid" from 
 * MAP29: "Hades' Walls" by Jimmy
 * MAP30: "Gibraltar" by Fookerton
 * MAP31: "Get Them Before They Get You" by Bobby Prince (Remix by Jimmy)
 * MAP32: "Lunar Scilab" from 


 * Intermission screen: "Elevator music" from 
 * Text screen: "Jazzy" by Fookerton

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.14 source port to view them. The demo levels are:

Trivia

 * Despite the similarities between both mapsets, Hellevator was not inspired by Going Down as ViolentBeetle had only become aware of it after launching the project.
 * The bonus maps in Skulltiverse are Hellevator-themed.